JAVA 프로그래밍

문제

가위바위보 게임의 GUI 문제입니다 실행순서를 클릭하세요 
             
 

프로그램 코드

E001	// 이벤트 대기중
E002	// [나]는 가위를 선택했고 [너]는 임의로 보를 선택 예정
E003	// 잠시후 타이머 활성화
E004	// [나]는 바위를 선택했고 [너]는 임의로 가위를 선택 예정

	import javax.swing.*;
	import rpsGame.RockPaperScissorsPanel;

	public class RockPaperScissorsGUIMain
	{
1		public static void main( String[] args ) {
			final String imagePath = "C:\\Users\\user\\Downloads\\JAVA-main\\src\\rpsGame\\image\\";
			
			JFrame frame = new JFrame( "가위바위보" );
2			frame.getContentPane().add( new RockPaperScissorsPanel( imagePath ) );
			frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
			frame.pack();
			frame.setVisible( true );
3		}
	}

	package rpsGame;
	import java.awt.*;
	import java.awt.event.*;
	import javax.swing.*;

	public class RockPaperScissorsPanel extends JPanel implements ActionListener
	{
		protected final int SCISSORS = 0, ROCK = 1, PAPER = 2, QUESTIONMARK = 3;
		protected final int BASE = 0,  WIN = 1;
		protected JLabel imgPlayerA, imgPlayerB, strPlayers;
		protected JButton[] button;
		protected ImageIcon[][] image;
		protected Timer timer;

P1b		public RockPaperScissorsPanel( final String imgPath ) {
			image = new ImageIcon[4][2];
			image[SCISSORS    ][BASE] = new ImageIcon( new ImageIcon( imgPath + "scissors.gif"     ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
			image[SCISSORS    ][WIN]  = new ImageIcon( new ImageIcon( imgPath + "scissors_win.gif" ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
			image[ROCK        ][BASE] = new ImageIcon( new ImageIcon( imgPath + "rock.gif"         ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
			image[ROCK        ][WIN]  = new ImageIcon( new ImageIcon( imgPath + "rock_win.gif"     ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
			image[PAPER       ][BASE] = new ImageIcon( new ImageIcon( imgPath + "paper.gif"        ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
			image[PAPER       ][WIN]  = new ImageIcon( new ImageIcon( imgPath + "paper_win.gif"    ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
			image[QUESTIONMARK][BASE] = new ImageIcon( new ImageIcon( imgPath + "questionmark.gif" ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
			image[QUESTIONMARK][WIN]  = new ImageIcon( new ImageIcon( imgPath + "questionmark.gif" ).getImage().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) );
				
			this.imgPlayerA = new JLabel( image[QUESTIONMARK][BASE] );
			this.imgPlayerB = new JLabel( image[QUESTIONMARK][BASE] );
			this.strPlayers = new JLabel( "<html><body>[너]<br>[나]</body></html>", JLabel.CENTER );
			this.add( this.imgPlayerB );
			this.add( this.strPlayers );
			this.add( this.imgPlayerA );

			button = new JButton[3];
			button[SCISSORS] = new JButton( new ImageIcon( image[SCISSORS][BASE].getImage().getScaledInstance( 30, 30, Image.SCALE_SMOOTH ) ) );
			button[ROCK    ] = new JButton( new ImageIcon( image[ROCK    ][BASE].getImage().getScaledInstance( 30, 30, Image.SCALE_SMOOTH ) ) );
			button[PAPER   ] = new JButton( new ImageIcon( image[PAPER   ][BASE].getImage().getScaledInstance( 30, 30, Image.SCALE_SMOOTH ) ) );
			button[SCISSORS].addActionListener( this );
			button[ROCK    ].addActionListener( this );
			button[PAPER   ].addActionListener( this );
			this.add( new JLabel("  가위 바위 보를 선택하세요  ") );
			this.add( button[SCISSORS] );
			this.add( button[ROCK] );
			this.add( button[PAPER] );
			this.setBackground( Color.cyan );
			this.setPreferredSize( new Dimension(220, 530) );

			this.timer = new Timer( 1000, new ActionListener() {
				@Override
L1b				public void actionPerformed( ActionEvent event ) {
L11					ready();
					timer.stop();
L1e				}
			});
P1e		}

P2b		public void ready() {
			imgPlayerA.setIcon( image[QUESTIONMARK][BASE] );
			imgPlayerB.setIcon( image[QUESTIONMARK][BASE] );
			button[0].setEnabled( true );
			button[1].setEnabled( true );
			button[2].setEnabled( true );
P2e		}

		@Override
L2b		public void actionPerformed( ActionEvent event ) {
			int playerA = select( event );
			int playerB = (int)( Math.random() * 3 );
L21			show( playerA, playerB );
			timer.start();
L2e		}
			
P3b		public void show( int playerA, int playerB ) {
			int playerA_winOrLose = BASE, playerB_winOrLose = BASE;
			if ( ( ( playerA == SCISSORS ) && ( playerB == PAPER ) )
					|| ( ( playerA == ROCK ) && ( playerB == SCISSORS ) )
					|| ( ( playerA == PAPER ) && ( playerB == ROCK ) ) ) {
				playerA_winOrLose = WIN;
			}
			else if ( ( ( playerA == PAPER ) && ( playerB == SCISSORS ) )
					|| ( ( playerA == SCISSORS ) && ( playerB == ROCK ) )
					|| ( ( playerA == ROCK ) && ( playerB == PAPER ) ) ) {
				playerB_winOrLose = WIN;
			}

			imgPlayerA.setIcon( image[ playerA ][ playerA_winOrLose ] );
			imgPlayerB.setIcon( image[ playerB ][ playerB_winOrLose ] );
			button[0].setEnabled( false );
			button[1].setEnabled( false );
			button[2].setEnabled( false );
P3e		}
		
		public int select( ActionEvent event ) {
			if( event.getSource() == button[SCISSORS] )
				return SCISSORS;
			else if ( event.getSource() == button[ROCK] )
				return ROCK;
			else
				return PAPER;
		}
	}








 
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