JAVA 프로그래밍

문제

가위바위보 게임의 GUI 문제입니다 이를 해결하는 다음 프로그램에 대해 빈칸을 채우세요 
             
 

코드 빈칸 채우기

import javax.swing.*; 
import rpsGame.RockPaperScissorsPanel; 
 
public  RockPaperScissorsGUIMain 
{ 
	public static void main( String[] args ) { 
		final String imagePath = "C:\\Users\\user\\Downloads\\JAVA-main\\src\\rpsGame\\image\\"; 
		 
		 frame = new ( "가위바위보" ); 
		frame.getContentPane().( new RockPaperScissorsPanel( imagePath ) ); 
		frame.setDefaultCloseOperation( .EXIT_ON_CLOSE ); 
		frame.pack(); 
		frame.setVisible( true ); 
	} 
} 
 
package rpsGame; 
import java.awt.*; 
import java.awt.event.*; 
import javax.swing.*; 
 
public  RockPaperScissorsPanel       
{ 
	protected final int SCISSORS = 0, ROCK = 1, PAPER = 2, QUESTIONMARK = 3; 
	protected final int BASE = 0,  WIN = 1; 
	protected  imgPlayerA, imgPlayerB, strPlayers; 
	protected [] button; 
	protected [][] image; 
	protected  timer; 
 
	public RockPaperScissorsPanel( final String imgPath ) { 
		image = new [4][2]; 
		image[SCISSORS    ][BASE] = new ( new ( imgPath + "scissors.gif"     ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
		image[SCISSORS    ][WIN]  = new ( new ( imgPath + "scissors_win.gif" ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
		image[ROCK        ][BASE] = new ( new ( imgPath + "rock.gif"         ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
		image[ROCK        ][WIN]  = new ( new ( imgPath + "rock_win.gif"     ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
		image[PAPER       ][BASE] = new ( new ( imgPath + "paper.gif"        ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
		image[PAPER       ][WIN]  = new ( new ( imgPath + "paper_win.gif"    ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
		image[QUESTIONMARK][BASE] = new ( new ( imgPath + "questionmark.gif" ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
		image[QUESTIONMARK][WIN]  = new ( new ( imgPath + "questionmark.gif" ).().getScaledInstance( 200, 200, Image.SCALE_SMOOTH ) ); 
			 
		this.imgPlayerA = new ( image[QUESTIONMARK][BASE] ); 
		this.imgPlayerB = new ( image[QUESTIONMARK][BASE] ); 
		this.strPlayers = new ( "<html><body>[너]<br>[나]</body></html>", .CENTER );		 
		this.( this.imgPlayerB ); 
		this.( this.strPlayers ); 
		this.( this.imgPlayerA ); 
 
		button = new [3]; 
		button[SCISSORS] = new ( new ( image[SCISSORS][BASE].().getScaledInstance( 30, 30, Image.SCALE_SMOOTH ) ) ); 
		button[ROCK    ] = new ( new ( image[ROCK    ][BASE].().getScaledInstance( 30, 30, Image.SCALE_SMOOTH ) ) ); 
		button[PAPER   ] = new ( new ( image[PAPER   ][BASE].().getScaledInstance( 30, 30, Image.SCALE_SMOOTH ) ) ); 
		button[SCISSORS].( this );  
		button[ROCK    ].( this );  
		button[PAPER   ].( this );  
		this.( new ("  가위 바위 보를 선택하세요  ") ); 
		this.( button[SCISSORS] ); 
		this.( button[ROCK] ); 
		this.( button[PAPER] ); 
		this.setBackground( Color.cyan ); 
		this.setPreferredSize( new Dimension(220, 530) );		 
 
		this.timer = new ( 1000, new () { 
			@Override 
			public void (  event ) {	 
				ready(); 
				timer.();		 
			}		 
		}); 
	} 
 
	public void ready() { 
		imgPlayerA.( image[QUESTIONMARK][BASE] ); 
		imgPlayerB.( image[QUESTIONMARK][BASE] ); 
		button[0].( true ); 
		button[1].( true ); 
		button[2].( true ); 
	} 
 
	@Override 
	public void (  event ) {		 
		int playerA = select( event ); 
		int playerB = (int)( Math.random() * 3 ); 
		show( playerA, playerB ); 
		timer.();		 
	}		 
		 
	public void show( int playerA, int playerB ) { 
		int playerA_winOrLose = BASE, playerB_winOrLose = BASE; 
		if ( ( ( playerA == SCISSORS ) && ( playerB == PAPER ) ) 
				|| ( ( playerA == ROCK ) && ( playerB == SCISSORS ) ) 
				|| ( ( playerA == PAPER ) && ( playerB == ROCK ) ) ) { 
			playerA_winOrLose = WIN; 
		} 
		else if ( ( ( playerA == PAPER ) && ( playerB == SCISSORS ) ) 
				|| ( ( playerA == SCISSORS ) && ( playerB == ROCK ) ) 
				|| ( ( playerA == ROCK ) && ( playerB == PAPER ) ) ) { 
			playerB_winOrLose = WIN; 
		} 
 
		imgPlayerA.( image[ playerA ][ playerA_winOrLose ] ); 
		imgPlayerB.( image[ playerB ][ playerB_winOrLose ] ); 
		button[0].( false ); 
		button[1].( false ); 
		button[2].( false ); 
	} 
	 
	public int select(  event ) { 
		if( event.() == button[SCISSORS] )  
			return SCISSORS; 
		else if ( event.() == button[ROCK] )  
			return ROCK; 
		else 
			return PAPER; 
	} 
}